Online Branding, Internet Branding, Marketing – Brand New Buzz

Archive for the ‘Advertising’ Category

Internet Yellow Page Video SEM: Worth The Effort?

Friday, February 1st, 2008

Informational videos are a excellent way for local businesss to get positions with the natural search engines, through the trend toward blended or universal search results which mixes video in with traditional results. Videos are also becoming an attractive way to bring in leads, sales and new customers from viral and social marketing. While most search engines and marketers have adopted …

Read More at Search Engine Land…

The Growing Online Audio Advertising Revolution

Wednesday, January 30th, 2008

“Over 25,000 website owners are already hosting audio advertisements on their blogs, websites and social network profiles. Over 15 million websites are already hosting NetAudioAds that are played to Internet listeners over 30 million times a day; this is likely to be a major force in Internet advertising.” (PRWeb Jan 30, 2008) Post Comment:Trackback URL: …

Read More at PRWeb…

Heineken for women

Wednesday, August 29th, 2007

Heineken is about to soft launch a sparkling cider brew for the women called Charli. It will be released in Amsterdam for a test run. Read more about it here.

In-Game Advertising

Friday, August 10th, 2007

In-game advertising is hardly a new phenomenon, but according to a new study commissioned by in-game ad firm Massive Inc. it is becoming one of the most effective branding mediums.

“The study, conducted by Nielsen Entertainment, found that across four prominent ad categories (automotive, consumer packaged goods, fast food and technology) brand familiarity increased by 64 percent among users who had been exposed to ads served into live games by Massive, which is owned by Microsoft.”

Given the untapped potential of the market (2005 spending was $56 million according to Massive, and they predict it could reach $2 billion by 2012), it was no surprise to see major players quickly snap up in-game ad firms. Microsoft struck first in May 2006 when they acquired the aforementioned Massive Inc., and Google followed this past February with the purchase of Adscape Media for $24 million.

In-game ad spend will likely take off once publishers are able to provide advertisers quantifiable data regarding who’s playing the games in which ad inventory is available. This will allow advertisers to target their ads more efficiently and accurately measure the success of their campaigns. Steps are currently being taken to provide this data, as Sony and Nielsen media have recently teamed up to develop standard metrics to better segment the market. You can read more in depth about the process here.

This is another great opportunity for marketers to allow users to interact with their brands. Framing your brand/product as a solution to the in-game characters problem could be one of many creative ways for brands to get positive exposure. Imagine if a Papa Johns box was a power-up, or finding a new pair of Nike’s made you run faster, jump higher, etc.

This is also a chance for brands to alienate potential customers by placing their ads in areas where they are not relevant or interfere with game play. Because gamers spend an average of 47 hours (as of 2006) per title, there’s plenty of opportunity for brands to create evangelists or enemies. Hopefully the industry can police itself and make sure the ads are not obtrusive. If games were available for free, there would be much more tolerance for spammy ads. But as long as most new titles cost in excess of $50, publishers and advertisers need to make sure that in-game ads add (no pun intended) to the game, not make it worse.